matrx.objects.standard_objects¶
Classes
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A simple AreaTile object. |
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A simple example of an object with an update_properties method that is called each simulation step. |
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An area tile used to denote where one or more objects should be dropped. |
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An invisible object that tells which objects needs collection. |
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Door base object, can be used to define rooms. |
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An object representing one tile of smoke. |
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An example of a simple object with a set of attributes that are always the same. |
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A simple Wall object. |